My 3D Photo Synth Featured by Microsoft

December 23rd, 2008
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I just noticed that along with a new release of their web software the Microsoft Live Labs team behind Photosynth selected My Lalibela, Ethiopia collection of photos as one of their top 20 featured sets on the
Photosynth Front Page. For now the PhotoSynth web applet works best from Internet Explorer although they just released a beta version of a cross browser viewer called Silverlight. From the front page, scroll left or right until you see the cross-shaped monastery from Lalibela (same photos as in this post) and click Go, or jump right to the collection with the first link. If you have not already installed the web software it will request that you do so (it is Microsoft product so signed and safe).

If you have a Mac you can try the experimental browser Here. Go Here to read about the update and Silverlight cross-browser beta release. I have not tried it but it seems to be working, though at a lower level of functionality than in IE.

To see all ten or so of my Photo Synths (3D viewing collections), go Here.

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2-Part Game Design Article Published

December 21st, 2008
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I had an advanced 2-part article on game design published on Game Industry site www.Gamasutra.com in November. For the full versions, see Part I of 2 and Part 2 of 2.

Part I Excerpt:
My initial Gameplay Fundamentals article was oriented towards the macro concept of gameplay progression in a campaign or career and how environmental content should be planned and structured from level to level to support such a progression in all areas (mechanics, duration, ancillary awards, practical rewards and difficulty). But the need to plan and structure environmental content does not only support the concept of progression; the structured environment plan is also very critical to the concepts of game intensity and pacing at both the mission and campaign level.

(+) CONTINUED

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My Favorite Travel Video

December 12th, 2008
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www.wherethehellismatt.com

Time Magazine Article

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